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b-flat Admintastic

Joined: 20 Jan 2007 Posts: 315
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Posted: Thu Jun 14, 2007 10:33 am Post subject: Deductive Reasoning |
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Use deductive reasoning, or other types of reasoning to figure out what happened
I'll post more once I see how much people can figure out
BTW, the screenshot was taken on Wabbitemu, which I recently acquired. _________________ Outside The Box Programming
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Sting::Ray Admintastic

Joined: 28 May 2007 Posts: 393 Location: The lesser-known Area 51
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Posted: Thu Jun 14, 2007 10:40 am Post subject: |
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That's the part of KOTOR character creation.  _________________
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b-flat Admintastic

Joined: 20 Jan 2007 Posts: 315
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Posted: Thu Jun 14, 2007 10:42 am Post subject: |
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Tell me everything you can come up with...
And post comments on the graphics so far, please! _________________ Outside The Box Programming
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haveacalc N00b w/ som skilz

Joined: 25 Jan 2007 Posts: 37
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Posted: Thu Jun 14, 2007 10:48 am Post subject: |
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| There was... a jungle robbery. |
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Sting::Ray Admintastic

Joined: 28 May 2007 Posts: 393 Location: The lesser-known Area 51
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Posted: Thu Jun 14, 2007 11:25 am Post subject: |
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I'll post everything once I have an opportunity to watch the whole screeny!  _________________
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Sting::Ray Admintastic

Joined: 28 May 2007 Posts: 393 Location: The lesser-known Area 51
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Posted: Thu Jun 14, 2007 11:52 am Post subject: |
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Great graphics, nice scrolling text, every thing's good! One question, though:
How the heck is that in BASIC!?!?!?!?
Or isn't it...  _________________
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b-flat Admintastic

Joined: 20 Jan 2007 Posts: 315
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Posted: Thu Jun 14, 2007 3:04 pm Post subject: |
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That was one of the things you were supposed to use deductive reasoning to find out.
Anyway, I know how everything in the screenshot could be done in Basic, but I use xLib to make it smaller (so far, only 1 picture ).
I am having some trouble storing pictures with xLib, however.
I have also come up with a (hopefully) awesome method to do the 3D part of the game, with xLib. The game engine will have 2 "modes;" inside and outside. Inside, it uses the mazish type generation (though probably only 2 or 3 tiles ahead for speed) and outside, it pieces together different types of terrain based on where you are and then pastes people, trees, etc over the terrain.
I have changed some of the people slightly (moved the pockets up on the Scout's vest and changed the Scoundrel's crotch and modified the soldiers hair) and added choosing Name, Attributes, and skills. I will post another screenshot once I get all of the character generation done and I finish the equip menu (with item sprites).
Should I darken the Scoundrel's vest? _________________ Outside The Box Programming
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Sting::Ray Admintastic

Joined: 28 May 2007 Posts: 393 Location: The lesser-known Area 51
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Posted: Thu Jun 14, 2007 5:18 pm Post subject: |
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Nah, I think the vest is fine.
xLib, eh? Cool. _________________
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b-flat Admintastic

Joined: 20 Jan 2007 Posts: 315
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Posted: Fri Jun 22, 2007 7:48 pm Post subject: Update! |
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calc84maniac helped me to slightly optimize the menus; now I have finished all of the character generation, other than feats, which I will need to find a way to get the sprites for the feats. The list of all the quest names is roughly 1600 bytes, and I have started building the quests section.
In addition, I have started building the graphics for the ship, though I may have to redo most of them (now that I have started the engine, they may not work as I would like them to). _________________ Outside The Box Programming
Progress:
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Sting::Ray Admintastic

Joined: 28 May 2007 Posts: 393 Location: The lesser-known Area 51
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Posted: Sat Jun 23, 2007 9:35 am Post subject: |
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This is a pretty ambitious cool game!  _________________
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b-flat Admintastic

Joined: 20 Jan 2007 Posts: 315
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Posted: Thu Aug 16, 2007 12:58 pm Post subject: Update! |
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I have started drawing the sprites for the feats, and they look good so far. However, I will need to find a way to get their pictures because the manual doesn't include pictures on all of them.
The graphics for the first ship have been updated, but still are not complete. _________________ Outside The Box Programming
Progress:
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Sting::Ray Admintastic

Joined: 28 May 2007 Posts: 393 Location: The lesser-known Area 51
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Posted: Thu Aug 16, 2007 2:26 pm Post subject: |
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Can't you run the game, and take screenshots of the feats menu thingy? _________________
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DShiznit Notorious Criminal
Joined: 19 Jan 2008 Posts: 13
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Posted: Sat Jan 24, 2009 1:54 am Post subject: |
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| You should use sprites similar to those in Yoda Stories |
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b-flat Admintastic

Joined: 20 Jan 2007 Posts: 315
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Posted: Sat Jan 24, 2009 11:47 am Post subject: |
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| DShiznit wrote: | | You should use sprites similar to those in Yoda Stories |
These look fairly interesting. The only problem is that those sprites are from a top-down 2D style perspective instead of a 3D perspective. I can still probably use a lot of them, though... _________________ Outside The Box Programming
Progress:
Nibls With Music: 100% - Download it!
COTOR: 1%
MathProgram 2.6: 100% - Download it! |
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