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HP Sorcerer's Stone Converted to ASM

 
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b-flat
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PostPosted: Sun Nov 25, 2007 6:48 pm    Post subject: HP Sorcerer's Stone Converted to ASM Reply with quote

Due to the overwhelming support and feedback for the basic version of my Harry Potter game, I have decided to go with ASM instead of basic.

During the Thanksgiving Break, while I was in the car driving to and from Florida, I managed to get the scrolling tilemapping engine to work.  Currently, the program size is 1236 bytes, though at least 700 of those bytes are used for map data and sprite storage.

Adding more maps will be much easier in ASM, the game will run more smoothly, and more people will like it, so switching to ASM makes sense  Very Happy

See below for a screenshot of the 1337ness.



As always, comment on the graphics (note that the "street" sprite is temporary and is not the real tile.  Also note that the odd shapes in the street are supposed to be cauldrons, but I don't know how to draw good cauldron sprites).

Finally, if you noticed, the sprites for Harry are not animated, nor are they very good.  I would greatly appreciate any help on drawing sprites for Harry (he is supposed to be wearing robes).
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Super Speler
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PostPosted: Mon Nov 26, 2007 4:46 pm    Post subject: Reply with quote

I was looking forward to a basic RPG, there hasn't been a good one in a while.  Whatever suits you though.

There was someone who dropped a Harry Potter RPG on Omnimaga a while ago.  He had some great sprites, try searching around there.
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Sting::Ray
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PostPosted: Thu Nov 29, 2007 9:12 pm    Post subject: Reply with quote

Hey! ASM! I LOVE that stuff. (too bad I can't program in it Razz)

Glad you made the switch, b-flat! Smile
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b-flat
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Joined: 20 Jan 2007
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PostPosted: Thu Jun 05, 2008 3:33 pm    Post subject: Reply with quote

Alright, after a long absence, I decided to work some more on Harry Potter and the Sorcerer's Stone.

This afternoon, I built an engine to display the battle screen in a cool way, as demonstrated in this screenshot:



Also note that the black part at the top / bottom is supposed to be there (it's the only thing in the background atm).

I'll post more updates once I draw some sprites for the enemies and draw the background.

EDIT:  now, it draws enemies on the screen as well, but I haven't made any real sprites (yet)
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bfr
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Joined: 06 Jun 2007
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PostPosted: Thu Jun 05, 2008 5:16 pm    Post subject: Reply with quote

Looks pretty cool!  I like the opening effect for the battle. Cool
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b-flat
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Joined: 20 Jan 2007
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PostPosted: Thu Jun 05, 2008 8:45 pm    Post subject: Reply with quote

Thanks!

Also, here is another screenshot that shows some of the menu and an "enemy."  Also, I don't really know how I want the background to look...  Ideas?



Also, what does everyone think about the speed?  I can easily make it faster or slower (anywhere from instantaneous to ungodly slow)...
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b-flat
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PostPosted: Thu Jul 17, 2008 6:28 pm    Post subject: more progress! Reply with quote

I have been working a bit on Harry Potter recently; mainly graphical issues.  I now have a menu that will work correctly once I figure out what flag affects where VPutS draws to that includes an awesome pictures of Harry on the side.  I also drew sprites for a "bat," but they turned out more to be a generic flying object with a 4 frame animation, and a primitive sprite for Harry to use while battling.

I'll post a screenshot at some point; maybe after I get the battle engine loop going (to show the animated sprites).
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